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Virtual worlds (metaverses)

Lühitutvustus 10-07-2023

The EU has started reflecting on its vision for emerging virtual worlds (metaverses) and providing funding opportunities to develop these worlds. The aim is to ensure that people are protected in virtual worlds and that EU businesses, in particular SMEs, are not driven out of competition.

Metaverse

Uuring 26-06-2023

This study was prepared by the European Parliament’s Policy Department for Citizens’ Rights and Constitutional Affairs at the request of the JURI Committee. Commercial, industrial and military applications of metaverse bring both opportunities as well as significant concerns for everyday life, health, work, and security. Legislative initiatives promoting fundamental principles of law, legislative and judicial oversight, applied comprehensively across a broad range of policies, are necessary to ...

One of the most talked about concepts in modern technology, the metaverse can be described as an immersive and constant virtual 3D world where people interact by means of an avatar to carry out a wide range of activities. Such activities can range from leisure and gaming to professional and commercial interactions, financial transactions or even health interventions such as surgery. While the exact scope and impact of the metaverse on society and on the economy is still unknown, it can already be ...

This report examines how digital technology change is affecting artistic activity and how artistic activity is affecting digital technology. Artistic activity is broadly defined to include design, film, computer games, architecture, music and fashion as well as art. The focus is on digital technology’s role in creative activity. The study examines global trends with a particular focus on the European Union (EU). It describes likely future trends and sets out policy options to encourage activity at ...

This briefing paper addresses the definition and scope of children’s online safety as a policy issue and process. The paper draws on evidence of risks that children may encounter in the course of their use of the Internet. This is one of three briefing papers requested by the CULT Committee to assist in its assessment of the requirements to ensure adequate support for protection of minors and children’s wellbeing in the digital age.

This briefing paper provides information, analysis and recommendations regarding future EU policy developments on the protection of minors in the digital age to support the CULT Committee’s deliberations. Focusing on developments since 2012, it identifies recent policy developments at EU level, evaluates existing EU initiatives and instruments, and recommends further action by the European Commission and other stakeholders.

This briefing paper addresses the various regulatory instruments that may be adopted to realise the full range of child rights in the digital environment, and identifies a number of policy dilemmas that arise in this context.

Numerous digital currencies have emerged over the past few years. This entirely new form of money has the potential to play a significant role in the payments landscape of the future. This note provides an overview of the current relevance of digital currencies and assesses their impact on the ability of central banks to continue to implement monetary policy effectively.