Loot boxes in online games and their effect on consumers, in particular young consumers
En bref
17-08-2020
This paper defines loot boxes and describes their behavioural effects, including problematic behaviour. It examines the regulatory framework at EU and national level within which loot boxes operate, provides an overview of public and industry practices, and derives recommendations. Framing the debate around loot boxes, away from gambling and towards consumer protection, would provide the EU with an array of tools to address problematic practices and minimise potential harm, especially for minors.
En bref
Auteur externe
Annette CERULLI-HARMS et al.
À propos de ce document
Type de publication
Mot-clé
- addiction au jeu
- commerce électronique
- commercialisation
- communication
- consommation
- démographie et population
- industrie de l'audiovisuel
- jeu de hasard
- jeu en ligne
- jeune
- politique des consommateurs
- protection du consommateur
- QUESTIONS SOCIALES
- vie sociale
- ÉCHANGES ÉCONOMIQUES ET COMMERCIAUX
- ÉDUCATION ET COMMUNICATION